Understanding Design Pattern Programming

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ISBN: 0596528469

Pages: 532

Publisher: O’Reilly

Topic: Actionscript

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Now that ActionScript is reengineered from top to bottom as a true
object-oriented programming (OOP) language, reusable design patterns are an
ideal way to solve common problems in Flash and Flex applications. If you’re an
experienced Flash or Flex developer ready to tackle sophisticated programming
techniques with ActionScript 3.0, this hands-on introduction to design patterns
is the book you need.

ActionScript 3.0 Design Patterns
takes you step by step through the process, first by explaining how design
patterns provide a clear road map for structuring code that actually makes OOP
languages easier to learn and use. You then learn about various types of design
patterns and construct small abstract examples before trying your hand at
building full-fledged working applications outlined in the book.

Topics in ActionScript 3.0 Design Patterns include:

. Key features of ActionScript 3.0 and why it became an OOP language
OOP characteristics, such as classes, abstraction, inheritance, and
. The benefits of using design patterns
. Creational patterns, including Factory and Singleton patterns
. Structural patterns, including Decorator, Adapter, and Composite patterns
Behavioral patterns, including Command, Observer, Strategy, and State patterns
Multiple design patterns, including Model-View-Controller and Symmetric Proxy

During the course of the book, you’ll work with examples of increasing
complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual
products in each class, an action game application, a video record and playback
application, and many more. Whether you’re coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

ActionScript 3 Design Patterns